Sacred Siren
A downloadable experience for Windows
Sacred Siren is a psychedelic virtual reality experience created for ᔕᙡᓮᙢ ᔕᗢᘎᒪᔕ's debut album, "𝔾𝕠𝕕𝕕𝕖𝕤𝕤", release on Business Casual.
She has been calling for you day after day… Entranced, you’ve taken your canoe out on the rough ocean waters in hopes of finding her, but after hours of paddling a storm has begun to swiftly come on. You’ve accepted your fate and now await being pulled down into the depths as punishment for your foolishness. Then out of the haze of the torrential downpour, the sky begins to open up, shining down a deep purple light revealing a mysterious island not too far off in the distance. You quickly head towards the shore to avoid capsizing…
Created By: Nanoshrine/Jameson.T - @nanoshrine
Music By: ᔕᙡᓮᙢ ᔕᗢᘎᒪᔕ - @SwimSouls
Album Download: https://music.businesscasual.biz/album/--15
Assets From: UE4 Marketplace, CGTrader, free3d and Turbosquid.
Note: Meshes and materials in the final episode are randomly chosen.
WARNING: Contains intense visuals. Not suited for new VR users.
Status | Released |
Platforms | Windows |
Release date | Jul 16, 2019 |
Rating | Rated 2.5 out of 5 stars (2 total ratings) |
Author | Nanoshrine |
Genre | Simulation |
Made with | Unreal Engine |
Tags | Cyberpunk, Experimental, Internet, nature, Oculus Rift, psychedelic, supernatural, vaporwave, Virtual Reality (VR), weird |
Inputs | Oculus Rift |
Links | Steam, Twitter/X |
Download
Click download now to get access to the following files:
Development log
- Video Player Bug Fixed!Jul 22, 2019
- Bug: Video Player Not LoadingJul 22, 2019
Comments
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I'd love to be able to walk around or teleport in these environments. They are extremely peaceful and the feeling of "being" there instead of led on a track could really boost the experience!
Really beautiful! I enjoyed it a lot. A couple bits of feedback:
- In the first section towards the end, there's the voice-over, I wanted to be able to understand it but it was a bit too muddy with effects (I was using good headphones). I could only understand a few words.
- I kinda feel like that psychadelic 'oily' effect that gets stronger towards the end of the last section would be better if it wasn't tied to the HMD, but instead existed in the world independent of you and just moved with you, but not with your head movement.
Thank you for the feedback! Unfortunately that audio section was from the music track itself so I wasn't able to boost the spoken audio. I had originally planned on making those fx world based but ran into some performance issue, so I decided to go with camera post-processing effects as it ran better and also allowed your vision + focus to control the effects. Again, thanks for the quick write up, always appreciate constructive criticism.
Gotcha, makes sense! And my pleasure, thank you for making it I enjoyed it lots like I said ^^
I CANT PLAY YOUR GAME SADLY.
Oh no! Would you mind sharing what happened when you ran it?
WHEN I LAUNCH THE GAME THERE IS NO MENU. IT'S LIKE IM JUST STUCK IN A VOID.
happens to me too